Skip to main content Master iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps. Use when designing iOS interfaces, implementing SwiftUI views, or ensuring apps follow Apple's design principles.
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iOS Mobile Design
Master iOS Human Interface Guidelines (HIG) and SwiftUI patterns to build polished, native iOS applications that feel at home on Apple platforms.
When to Use This Skill
Designing iOS app interfaces following Apple HIG
Building SwiftUI views and layouts
Implementing iOS navigation patterns (NavigationStack, TabView, sheets)
Creating adaptive layouts for iPhone and iPad
Using SF Symbols and system typography
Building accessible iOS interfaces
Implementing iOS-specific gestures and interactions
Designing for Dynamic Type and Dark Mode
Core Concepts
1. Human Interface Guidelines Principles
Clarity : Content is legible, icons are precise, adornments are subtle
Deference : UI helps users understand content without competing with it
Depth : Visual layers and motion convey hierarchy and enable navigation
Platform Considerations:
iOS : Touch-first, compact displays, portrait orientation
iPadOS : Larger canvas, multitasking, pointer support
visionOS : Spatial computing, eye/hand input
2. SwiftUI Layout System
Stack-Based Layouts:
// Vertical stack with alignment
VStack(alignment: .leading, spacing: 12) {
Text("Title")
.font(.headline)
Text("Subtitle")
.font(.subheadline)
.foregroundStyle(.secondary)
}
// Horizontal stack with flexible spacing
HStack {
Image(systemName: "star.fill")
Text("Featured")
Spacer()
Text("View All")
.foregroundStyle(.blue)
}
// Adaptive grid that fills available width
LazyVGrid(columns: [
GridItem(.adaptive(minimum: 150, maximum: 200))
], spacing: 16) {
ForEach(items) { item in
ItemCard(item: item)
}
}
// Fixed column grid
LazyVGrid(columns: [
GridItem(.flexible()),
GridItem(.flexible()),
GridItem(.flexible())
], spacing: 12) {
ForEach(items) { item in
ItemThumbnail(item: item)
}
}
3. Navigation Patterns NavigationStack (iOS 16+):
struct ContentView: View {
@State private var path = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
List(items) { item in
NavigationLink(value: item) {
ItemRow(item: item)
}
}
.navigationTitle("Items")
.navigationDestination(for: Item.self) { item in
ItemDetailView(item: item)
}
}
}
}
struct MainTabView: View {
@State private var selectedTab = 0
var body: some View {
TabView(selection: $selectedTab) {
Tab("Home", systemImage: "house", value: 0) {
HomeView()
}
Tab("Search", systemImage: "magnifyingglass", value: 1) {
SearchView()
}
Tab("Profile", systemImage: "person", value: 2) {
ProfileView()
}
}
}
}
4. System Integration // Basic symbol
Image(systemName: "heart.fill")
.foregroundStyle(.red)
// Symbol with rendering mode
Image(systemName: "cloud.sun.fill")
.symbolRenderingMode(.multicolor)
// Variable symbol (iOS 16+)
Image(systemName: "speaker.wave.3.fill", variableValue: volume)
// Symbol effect (iOS 17+)
Image(systemName: "bell.fill")
.symbolEffect(.bounce, value: notificationCount)
// Use semantic fonts
Text("Headline")
.font(.headline)
Text("Body text that scales with user preferences")
.font(.body)
// Custom font that respects Dynamic Type
Text("Custom")
.font(.custom("Avenir", size: 17, relativeTo: .body))
5. Visual Design // Semantic colors that adapt to light/dark mode
Text("Primary")
.foregroundStyle(.primary)
Text("Secondary")
.foregroundStyle(.secondary)
// System materials for blur effects
Rectangle()
.fill(.ultraThinMaterial)
.frame(height: 100)
// Vibrant materials for overlays
Text("Overlay")
.padding()
.background(.regularMaterial, in: RoundedRectangle(cornerRadius: 12))
// Standard card shadow
RoundedRectangle(cornerRadius: 16)
.fill(.background)
.shadow(color: .black.opacity(0.1), radius: 8, y: 4)
// Elevated appearance
.shadow(radius: 2, y: 1)
.shadow(radius: 8, y: 4)
Quick Start Component import SwiftUI
struct FeatureCard: View {
let title: String
let description: String
let systemImage: String
var body: some View {
HStack(spacing: 16) {
Image(systemName: systemImage)
.font(.title)
.foregroundStyle(.blue)
.frame(width: 44, height: 44)
.background(.blue.opacity(0.1), in: Circle())
VStack(alignment: .leading, spacing: 4) {
Text(title)
.font(.headline)
Text(description)
.font(.subheadline)
.foregroundStyle(.secondary)
.lineLimit(2)
}
Spacer()
Image(systemName: "chevron.right")
.foregroundStyle(.tertiary)
}
.padding()
.background(.background, in: RoundedRectangle(cornerRadius: 12))
.shadow(color: .black.opacity(0.05), radius: 4, y: 2)
}
}
Best Practices
Use Semantic Colors : Always use .primary, .secondary, .background for automatic light/dark mode support
Embrace SF Symbols : Use system symbols for consistency and automatic accessibility
Support Dynamic Type : Use semantic fonts (.body, .headline) instead of fixed sizes
Add Accessibility : Include .accessibilityLabel() and .accessibilityHint() modifiers
Use Safe Areas : Respect safeAreaInset and avoid hardcoded padding at screen edges
Implement State Restoration : Use @SceneStorage for preserving user state
Support iPad Multitasking : Design for split view and slide over
Test on Device : Simulator doesn't capture full haptic and performance experience
Common Issues
Layout Breaking : Use .fixedSize() sparingly; prefer flexible layouts
Performance Issues : Use LazyVStack/LazyHStack for long scrolling lists
Navigation Bugs : Ensure NavigationLink values are Hashable
Dark Mode Problems : Avoid hardcoded colors; use semantic or asset catalog colors
Accessibility Failures : Test with VoiceOver enabled
Memory Leaks : Watch for strong reference cycles in closures
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